Terra Virtua a perfect VR Creative Commons Licensing platform?

Wikipedia (combination of citation from various academic papers) defines Creative Commons license as “one of several public copyright licenses that enable the free distribution of an otherwise copyrighted work. A Creative Commons license is used when an author wants to give people the right to share, use, and build upon a work that they have […]

VR Presence

From the very early days of internal R&D on PlayStation VR, some 5 years ago, while I was at Sony as their European Head of Developer services, we focused on the early VR prototypes with six key requirements to create ‘VR presence’ right from the early days of initial R&D proof of concepts: sight, sound, […]

The Endless Possibilities of VR

My time at EA told me one certain thing, Players have an insatiable appetite for high quality, desirable content. Back in the day of course, this content was largely a solitary experience and of course high quality now also means content needs to have a social element too. Players congregate in different places, whether that’s […]

Bridging the Virtual and Real Worlds

Virtual reality is the next big thing. The fact is, right now virtual reality is still a commitment. You still have to get to your computer, you have to put on your headset, you have to align your sensors and you have to make sure everything is working properly. When it’s all up and running […]

VR — Levelling up Society

We attended the Blockchain Explo in London Olympia last week. Amongst the buzz, the sheer volume of visitors, and the vast amount of demos, there was so much to be positive about and we knew it is a time to be excited about the future of VR and Terra Virtua. There were one or two […]